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变换
位移
假设物体变量为cube。
物体的位移有两种方法:设置向量和设置某个轴的值。
javascript
const geometry = new THREE.BoxGeometry(1,1,1);
const material = new THREE.MeshBasicMaterial({color:0x00ff00});
const cube = new THREE.Mesh(geometry,material);
cube.position.set(1,1,1);
// 或者单独设置三个分量
cube.position.x = 5;
cube.position.y = 10;
cube.position.z = 15;
// 也可以用向量表示
const vector = new THREE.Vector3(1,1,1);
cube.position.copy(vector);
scene.add(cube);缩放
缩放同位移相似
javascript
cube.scale.set(2,1,1);
cube.scale.x = 2;
cube.scale.y = 2;
cube.scale.z = 2;
// 也可以用向量表示
const vector = new THREE.Vector3(1,1,1);
cube.scale.copy(vector);旋转
旋转同位移相似
javascript
// 设置旋转顺序
cube.rotation.reorder('YXZ');
cube.rotation.set(2,1,1);
cube.rotation.x = 2;
cube.rotation.y = 2;
cube.rotation.z = 2;
// 也可以用向量表示
const vector = new THREE.Vector3(1,1,1);
cube.rotation.copy(vector);间距
javascript
const distence = cube.position.distanceTo(cube2.position);
console.log(distence);朝向某个点或物体
javascript
// 朝向物体
cube.lookAt(cube2.position);
// 朝向某个点
const point = new THREE.Vector3(0,0,0);
cube.lookAt(point);编组
javascript
const group = new THREE.Group();
group.add(cube1,cube2);